A play on the notion of electronic texts, the "E-Books" device uses technology (RFID, light and photoresistors, switches, and a projected p5.js sketch) in combination with print books to bring to life the hidden stories embedded in physical pages—when books were acquired, where they have traveled, and what they have signified to those who have carried them.

Purpose: Six-week final project for ITP's Introduction to Physical Computing class involving continuous interaction

Role: Concept development, experience design (UX + visual design), software development, fabrication, writing

Materials: Arduino Uno, Adafruit RFID/NFC Shield, MiFare Ultralight stickers, wooden enclosure, LED, photoresistor, custom-fabricated acrylic, p5.js software, books, projector